So rather than do this for a new game, make it DLC for R2TW - an optional significant change to the game engine.
Simultaneous turn risk pc series#
Putting this in would be quite a large step for the TW series and there's no telling how people would like it. This is the part that led me to think it worth posting as I was quite pleased with it.
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For people with lots of processor cores, it should also be easier to thread - all factions' AI could be given a thread and can think in parralel. This could also address issues about waiting for AI moves/thinking time (although I understand that's not as much of a problem in R2TW as it was at launch) - the AI can be working on its plans and orders at the same time as the player. can it be workable to suggest moves to other factions, say asking allies to attack something, offering to make a joint attack with armies joining as reinforcements (assuming they actually make the move rather than just agreeing - let the AI lie and back stab you (if it does it sensibly).) why not also ask other factions to get off your land in a similar way how do you show moves? I was thinking that you leave arrows visible on the map, not too messy with a max number of armies how do you handle armies joining up / travelling separately? Not actually an issue in the current version given the army limits can you set armies to defend areas, if so how? (drawing an area on the map? would the order remain in place until cancelled?) related question, should armies be able to retreat from an unexpected fight and if so can you choose the direction of withdrawal? I'd say you give options including location and allow garrisons to sally out for field battles, possibly with several garrisons joining up if a suitable position is chosen
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if an enemy army moves into a zone of control do you pop up a dialogue box giving the option to intercept or make it automatic? Do you allow either side to choose the location of the battle on the campaign map or do an arbitrary position? There would need to be some thought put into some areas that are either tricky or give opportunities such as: If, like in the game Diplomacy, you issue orders on your turn and then the orders for all factions execute at the same time then that would, I think, present some interesting opportunities. I'd previously wondered about a realtime map but having tried the demo for whichever paradox game it was I think that turnbased feels a bit simpler/more strategic and also differentiates it from Paradox. It's somewhat getting ahead of myself (I was wondering, before getting hold of R2TW about changes that I'd like to see by the time M3TW comes out - so it can be 'different' from M2TW without making me just miss M2TW) but what do you think about this?Ĭurrently every faction takes their moves in turns and there are some fairly odd effects as a result, such as armies being able to slip past each other and either being unable to move defeated/retreated armies the next turn or having crazy effective movement distances.